Using Virtual Reality for Community Outreach and Student Recruitment
Abstract
An antique phone booth was converted into an interactive Virtual Reality (VR) booth to use for potential student recruitment, current student demonstrations, and community outreach. Satisfaction data was collected using a HappyOrNot Smiley Terminal™. In total, 215 users provided feedback on their VR experi¬ence over 142 consecutive days. Eighty percent of respondents found their VR experience to be positive (n = 173). A correlation between student recruitment and VR booth use could not be made. However, the booth proved to be effective in displaying student work and has received positive praise from stakeholders (i.e., students, faculty, staff, administration, and community).
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