Evolution of Test Items: From Open-ended to Multiple-Choice
Abstract
Grading is often a faculty member’s least favorite chore, especially in engineering where open-ended problems prevail. For this reason, multiple-choice test items could be a popular alternative for assessing learning and understanding. In addition, most Learning Management Systems allow the instructor to cre¬ate multiple-choice questions to be scored automatically by the system. The use of multiple-choice items in engineering graphics education could increase efficiency, allowing instructors to focus on other aspects of their teaching rather than spending significant time grading open-ended problems. The authors of this paper have been involved in a project to develop a Concept Inventory for Engineering Graphics over the past several years. Since Concept Inventories typically consist of multiple-choice items, development of this instrument was reliant on the creation of numerous valid and reliable items. This paper will focus on the process employed in multiple-choice item creation with application to engineering graphics. The process will be illustrated through demonstration of item evolution through several iterations.Downloads
Issue
Section
Feature Articles
License
By submitting a manuscript, the authors agree that the copyright for their article is transferred to the publisher if and when their article is accepted for publication. The author retains rights to the fair use of the paper, such as in teaching and other nonprofit uses. Membership in EDGD-ASEE does not influence acceptance of papers.
Material submitted should not have been published elsewhere and not be under consideration by another publication.