Animation Production Pipeline for Matching Dissimilar Modeling, Animation, and Compositing Tools
Abstract
This paper provides a first-person account of a large-scale commercial project that required integration of dissimilar modeling, animation, and compositing tools. The author discusses the identification and solutions of production problems, as well as, the development of a custom production pipeline for the project. Specifically, a team of modelers, animators and compositors developed a production pathway based on the integration of organic NURBS and architectural polygonal models used to accurately depict the city of Chicago. The utilization of motion-capture data and the use of custom program scripts to repair NURBS defects are discussed.
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